Release Notes for FC.31.20150919.3
This build is available on PTS now, 9/25/2015
October Subscriber Piece
- (PTS) Added Batsaw weapon skin & back piece to the PTS store.
Supervillain Onslaught Fixes
- Onslaught Villains are now immune to repel effects.
- Onslaught Villains can no longer be interrupted.
- Vehicle Containment Fields can no longer be used on Onslaught Villains.
- Toggled Forms no longer remove the "Defeated!" debuff.
- Becoming an Onslaught Villan now removes all travel devices as well as regular travel powers.
- Onslaught Secondaries now all have an Enhancement Slot.
- Onslaught Villains no longer benefit from Sentinel Mastery.
- Gravitar's Gravity Wells have reduced intensity and should cause less nausea.
Toxic Steel Fixes
- Reduced clipping near hips on female version.
- Male and female arms are not invisible when selecting chest & arms piece
- Male arms reach the hands at the wrist now.
- Arms and legs now properly are selected (no clipping with tights legs).
Additional Fixes
- The Steampunk shoulder pads are fixed and will now work well with LARGE characters
- Added proper female armor unlock for Superconductor Recognition reward.
- Updated all names on Variable Robot parts to just say Variable Robot.
- Updated the Variable Robot Left Shoulder texture.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team:
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
With the Onslaught Secondaries receiving an Enhancement slot, this actually now gives me a reason to chat with the pavement more often in my attempts to gain Guardian Tokens.
The following suggestion is related to Onslaught, and would be nice to have on LIVE in the near future.
Suggestion:
As Onslaught continues to run on LIVE it is becoming more difficult to gain villain tokens as most players are using incredibly tanky vehicles or tanky builds, which is totally fine but suggests there should be alternate ways to achieve tokens on both sides aside from outright kills.
- Onslaught Hotspots: Various areas on Millennium City's map which grant bonus Villain/Guardian Tokens for remaining in and engaging in combat in. The longer you remain in an area (based on a 20 minute timer) the more tokens you can accumulate either as a hero or a Villain.
- Onslaught Targets: Have increased token rewards for engaging and successfully defeating. Similarly, healing/supporting/defending Onslaught Targets yields a certain amount of tokens for heroes involved/ in a certain area. (Would require UNTIL Defenders to have a considerable damage reduction and a slight boost to HP and be classed as Friendly (Tough) targets.)
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1: You still haven't changed the fact the healing yourself refreshes the "battling super villains" status, this needs to be addressed, as I'm 100% sure that if a player is blocking/running while healing without engaging the villains, it means they don't want to fight them, but having the status refresh on self heal makes it more than a little tricky to leave the fight as it were.
2: Honestly I thought you would have gone with 1 SS mod slot and 1 core mod slot on the secondaries, to give them even greater flexibility, and thus massively increasing their "attractiveness" as it were (as well as draining more than a few of the overstocked core mods from the market)
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Saw Bat only has one color channel.
Saw bat isn't placed in the hand properly.
I want to ask, why do we have this saw bat when we already have a bat saw? Just curious.
That same or?
I do hope the Monthly Gold Rewards won't be Old PR Weapon Skins....
Oh wait..Back piece? Pics, pls.
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It's pretty similar. The new one doesn't have the straps or nails, and the saw is centered on the head of the bat. And yeah the backpiece is the same model.
Yeah, I'm not so sure why we need a gear upgrade.
Could the saw bat be added to two-handed weapons as well?
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Nice changes overall!
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
By introducing slots on the secondaries you are trivializing Vigilante secondaries. They are one of the few things to buy with questionite. You do not want to make them irrelevant.
The Onslaught gear should be on par with Vigilante. With their current stats if they are to get bonuses to superstats they should, at the very best, add a total of +20 to a superstat.
Slotted mods can be scaled down, if you're going to go with slots this needs to happen.
The mods on secondaries, at their current values is way too much. The game can't even sustain the players at their current power level as is. My damage has jumped up again with the modded gear. My damage bonus from strength's melee bonus is up to 52% from 47% (5%) my super stat bonus (in tank role) is up 1% (to 21%) my enrage bonus is up to 19% per tick, up from 16% (in short that's 24% bonus damage there) and my offense just gained an additional 2% which if I recall offense is multiplied. And my resistance went up 6%, which is about a 1% jump in mitigation, but still.
Damage increase, over all, 30%... and if offense is multiplied to that well yea. That's ridiculous. Damage has become too big of the king in Champions as is, and it's getting worse. At this current rate of growth sustainable new content is now literally impossible unless you start making it impossible for newer or under geared players to participate. Something needs to be done about this. A new stat system is needed, maybe one closer to Neverwinter where it actually feels more like the Champions system, otherwise it's just going to be impossible to make new content for people that are geared well, either it's at their challenge level, or you lower it to meet the challenge of the people not as geared. The gulf is getting much wider.
Forget tank role at this point as I don't even see how if people really want to be tanks, support or anything other than damage how they can do it in the current meta.
Silverspar on PRIMUS
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To give an idea, at maximum number crunching, onslaught secondaries offer a full 66 more stat points, higher than then their vigilante senior.
Now because vigilante is purchased through questionite, this will make it almost pointless to get ( in my opinion ), if you can get secondary gear that performs much better and is much more flexible, just by playing onslaught.
Vigilante gear will lose it's place, just like how heroic primary gear has lost it's place to legion, and now justice.
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Silverspar on PRIMUS
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Now the only problem is that the powers in the Onslaught store are not desirable at all. These powers are way behind the curve in both damage and utility and some of them still have serious bugs. I don't want to sound like a broken record and I've given a detailed critique of these powers in previous PTS threads but the Onslaught store powers are RP tools at best.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
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I am not worried about the value of outdated gear. I am worried about the value of the content that we have in the game. IE, it's already trivial enough as is, making it more so is not the way to go right now. Unless we are getting more endgame content, the revamped dungeons we were all hoping for, and a heroic dungeons setting with dungeon loot and such.
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With the Q exchange how it is, you can just buy a piece of vigil gear for less than 4 dollar/euro without doing a single minute of questionite farming yourself, which is rather silly for the top end gear in my opinion. At least onslaught gear requires you to do your own farming, and so it adds a reason to actually play the game. And the onslaught token prices seem to have actually made the Q exchange drop a little, so questionite is actually increased in value for the time being.
And we've long since passed the point where the old content needs an update to be a challenge to a top performing build. Any new content can be balanced to what ever balance point is chosen.
So I don't really see a reason to not have a secondary gear upgrade at this point. We just need to get some content that justifies all the power creep after on alert.
I'd suggest not doing this. The secondaries need tweaks but nothing like a mod slot to make them worthwhile.
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This is extremely relevant and one of my biggest concerns.
Gear progression should only come with content/difficulty progression. Adding in strong gear just for the sake of it does not work. Sidegrades, not upgrades.
If you could point out what content is not possible to participate in with only Heroic gear, then I might agree that it might have lost some value. But implying that Heroic has no value is silly. Yes, there is more powerful alternatives, but if you don't want to spend the G for Legion or do the massive grind for Justice gear for like 20 characters, Heroic does just fine.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
What about the spawn camping? There are turrets around ren center and westside that remain inactive until they are damaged by something.
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Newer content trivializing ALL older content is typical Cryptic.
Literally NONE of them. This needs to be fixed as soon as possible in whatever build comes next.
Oh, I did absolutely misread. M'bad.
Oh noooooo~ they buffed the gear to actually worth the trouble, how terrible, Balance Balance Balance
Why do you have to ruin everything?
How about BUFFING Nuclear Shockwave to be something more than a Low DPS Theme Power that cost 10.000 Tokens?
My Con-based toons can have another 3000 health, and the one using AoPM could gain even more than that.
Likewise, my Pre-based toons with Auras will have impossibly strong auras. What will AoRP be like in support role when Pre is 700?
Str-based toons with Con, should easily be able to get Defense well over 400, right? Maybe 500?
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Im guessing its bad
and only a small part of CO's minority has access to rank 9 Mods which usually post on Forums, suggesting more NERFS than BUFFs
Leave the Gear as it currently buffed it is for Pete's sake.
Like Legion were stronger than Heroic, and Justice were stronger than Justice
so Onslaught need to be stronger than Vigilante (which will STILL be easier to get
Who said they need to be on the same level of power? Do you really want to make all Onslaught Rewards sucky?
I wanted Secondary Gear that focused on my secondary super stats a while now, and now this changed made the new gear appealing
ALSO BUFF Nuclear Shockwave
I'm happy with my perfect Hero/Vig/Mrec/Quest Gear.
If they remove the debuff, they'll need to do something else to discourage spawn camping.